ANN: scotty-hastache 0.2

The scotty-hastache library has been updating, following the introduction of the custom exception types in Scotty. Custom exception types (as opposed to plain-text exception mechanism that was previously employed in Scotty) is a more powerful way of handling exceptional situation; an example usage can be found here. Below are the appropriate release notes for scotty-hastache

0.2

Keeping up with the Scotty 0.6 updating. The introduction of the custom exception types is reflected in the scotty-hastache package as well. The main types are now polymorphic over an exception type

type ScottyH e = ScottyT e HState
type ActionH e = ActionT e HState

In addition, the specialized (to Text) types and runners are introduced

type ScottyH' = ScottyH Text
type ActionH' = ActionH Text
scottyH'     :: Port -> ScottyH' () -> IO ()
scottyHOpts' :: Options -> ScottyH' () -> IO ()

Thanks to Kirill Zaborsky for pointing out the incompatibility with 0.6.

As always, the scotty-hastache library is available on Hackage and on GitHub

Interactive-diagrams updates

It has been some time since I’ve written a blog post. Today I would like to present you the latest updates from the interactive-diagrams project.

  • diagrams-ghcjs finally got text support

Big thanks to Joel Burget for the implementation.

The testsuite demo for the package can be found at http://co-dan.github.io/ghcjs/diagrams-ghcjs-tests/Main.jsexe/ as usual.

  • New interactive widgets

We got rid of the old wizard-like widgets in favour of “all-in-one” style widgets. Thanks to Brent and Luite who came up with the type trickery to get this done.

  • New flat design

In order to match your slick & flat iOS7 style I’ve rolled out an update to Bootstrap 3.

  • Ability to paste code with errors. (It’ll ask you to make sure you didn’t make a mistake by accident)
  • Ability to quickly include a number of imports. By checking the “import standard modules” checkbox you’ll automatically bring several useful modules into the scope:
    • Diagrams.Prelude
    • Diagrams.Backend.SVG (or Diagrams.Backend.GHCJS if you are making an interactive widget)
    • Data.Maybe
    • Data.Tuple
    • Data.List
    • Data.Char
  • Other minor UI fixes such as documentation improvement

GSoC 2013, an afterword

The Summer of Code 2013 is over, and here is what I have to say about it.

Introduction

The project is live at http://paste.hskll.org. The source code can be found at http://github.com/co-dan/interactive-diagrams.

I would like to say that I do plan to continue working on the project (and on adjacent projects as well if possible).

Interactive diagrams

Interactive diagrams is a pastebin and a set of libraries used for dynamically compiling, interpreting and rendering the results of user inputted code in a secure environment.

The user inputs some code and the app compiles and renders it. Graphical output alongside with code can be useful for sharing the experiments, teaching beginners an so on. If the users inputs a code that can not be rendered on the server (i.e.: a function), the app produces an HTML5/JS widget that runs the corresponding code.

The produced libraries can be used in 3rd party services/programs.

Screenshot

Screenshot

Technology used

The pastebin is powered by Scotty and scotty-hastache, the access to PosgreSQL db is done via the excellent persistent library. The compilation is done using GHC and GHCJS inside the workers processes powered by the restricted-workers library.

You can read some my previous report on this project which is still pretty relevant.

I plan on updating the documents on the wiki sometime soon.

Progress

The bad news is that I don’t think I was able to 100% complete what I originally envisioned. The good news is that I seem to know, almost exactly, what do I want to improve and how to do that. As I’ve mentioned I plan on continuing with the project and I hope that the project will grow and improve.

One thing that I felt was annoying is the (technical) requirement to use GHC HEAD. Because of that a lot of packages required updates and fixes. Due to changes in GHC and bugfixes in GHCJS I had to perform the tiring and not so productive procedure of updating all the necessary tools, rebuilding everything and so on. But I guess that’s just how computers work and I am sure that in the future (with the release of GHC 7.8 and a new Haskell Platform) the maintenance and installation will be much easier. Another thing that took a lot of my time was configuring the system and setting up the necessary security measures, which was also necessary.

Other stuff that kinda slowed thing down include: the lack of a good build system, in some cases non-American timezone (actually I think that the fact that my mentor, Luite Stegeman, was quite close to me in terms of timezones allowed us to communicated very frequently, as we did), the lack of knowledge of the tools I used (although you can think of it this way: I had an ability to learn exciting new things ;] ).

Among the grand things I plan to do: release a library for manipulating Haskell AST at the GHC level; make an IRC bot using the eval-api and restricted-workers; continue writing my notes/tutorials about GHC API (I have a few drafts laying around).

Some code refactoring should come along and a number of features for the pastebin should be implemented.

Feelings

When the end of the program was approaching I predicted that I would have that sort of conflicted feelings that you usually get when you finish reading a good book – one part of you feels happy because you had an enjoyable experience, yet another part of you doesn’t feel so giddy, because the thing that you enjoyed is over. Well, I didn’t get this with GSoC. I did feel happy, but I didn’t get this touch of sadness. GSoC was a way for me to get into collaborating with people on real-world open source projects, and the end of GSoC for me is a beginning of something else. I can use my experience now to write better code, write more code and write useful code.

Concluding

I had a very exciting summer and I would positively recommend anyone eligible to participate in the Google Summer of Code program. There is, however, a thing to remember. Programmers are known to be the kind of people who set ambitious goals. Reach for something inspiring, ambitious, yet realistic. Make sure to find something in between, that way you’ll have a concrete target that you know that you are able to achieve, but you also have a room for improvement.

PS. Acknowledgments

I would like to thank various people who helped me along the summer: Luite Stegeman, Brent Yorgey, Carter Schonwald, Daniel Bergey, Andrew Farmer; everyone in #diagrams, everyone in the #haskell channel who patiently answered my question; everyone on GitHub who responded to my comments, questions and pull requests. The Haskell community is lucky to have a huge amount of friendly and smart people.

Announcing scotty-hastache

I am happy to announce the first release of the scotty-hastache library. The purpose of this library is to use the light templating language Mustache together with the Scotty web framework. This is done by enriching the ActionM DSL with additional commands.

Example code:

{-# LANGUAGE OverloadedStrings #-}
module Main where

import Text.Hastache
import Web.Scotty.Trans as S
import Web.Scotty.Hastache

main :: IO ()
main = scottyH 3000 $ do
  setTemplatesDir "templates"
  -- ^ Setting up the director with templates
  get "/:word" $ do
    beam <- param "word"
    setH "action" $ MuVariable (beam :: String)
    -- ^ "action" will be binded to the contents of 'beam'
    hastache "greet.html"

This is possible due to the recent changes introduced into the latest scotty-0.5 release, in particular the switch to monad transformers. You can read the scotty-0.5 release notes here.

The scotty-hastache library is available on Hackage and on GitHub